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Atari Mega Archive 1
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Atari Mega Archive - Volume 1.iso
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qrt.lzh
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qrt_samp.lzh
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HARDWOOD.QRT
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Text File
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1985-11-20
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9KB
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240 lines
{ *************************************************************************
** Sphere Floating Above a Hardwood Floor R. Barnhardt **
** **
** The brick pattern was taken from the sample .QRT files in the **
** QRT_ST archive. The wood pattern was taken from PIANO.QRT, **
** the colours modified, and a bit of reflectivity added. **
** **
** For use with the QRT ray tracing system. **
************************************************************************* }
FILE_NAME = HardWood.raw
DEFAULT ( x_res = 280 y_res = 160 aspect = 0.75 )
{ **************************************************************** }
{ ** Pattern Definitions - Brick and WoodGrain patterns. ** }
{ **************************************************************** }
PATTERN ( x_size = 80,
y_size = 50,
name = BRICK,
RECTANGLE (
start_x = 0, start_y = 2,
end_x = 15, end_y = 18,
diff = (1.00, .20, .20);
)
RECTANGLE (
start_x = 62, start_y = 2,
end_x = 77, end_y = 18,
diff = (1.00, .20, .20);
)
RECTANGLE (
start_x = 22, start_y = 2,
end_x = 55, end_y = 18,
diff = (.80, .20, .20);
)
RECTANGLE (
start_x = 2, start_y = 27,
end_x = 35, end_y = 43,
diff = (.85, .35, .10);
)
RECTANGLE (
start_x = 42, start_y = 27,
end_x = 75, end_y = 43,
diff = (.70, .25, .20);
)
)
PATTERN ( name = WOODGRAIN,
x_size = 10,
y_size = 11,
POLYGON (
diff = (.23, .1, .1)
reflect = .42
sreflect = 32
point = (1, 0) point = (1.2, 1)
point = (1.4, 3) point = (1.4, 4)
point = (.8, 5) point = (.5, 6)
point = (.2, 7) point = (.2, 8.4)
point = (.8, 10) point = (1, 11)
point = (2, 11) point = (1, 9)
point = (.6, 8) point = (.7, 7)
point = (1.4, 6) point = (1.8, 5)
point = (1.8, 3) point = (2.2, 2)
point = (2.2, 1) point = (2, 0)
point = (1, 0)
)
POLYGON (
diff = (.29, .14, .14)
reflect = .35
sreflect = 25
point = (1.8, 8) point = (2, 7)
point = (2.5, 6) point = (2.8, 5.2)
point = (3, 5) point = (3.4, 5.4)
point = (3.4, 6) point = (3.3, 7)
point = (3.8, 8) point = (3.8, 9)
point = (3.4, 9.8) point = (3, 10)
point = (2.4, 9.8) point = (2, 9)
point = (1.8, 8) )
POLYGON (
diff = (.57, .29, .29)
reflect = .10
sreflect = 7
point = (2.8, 7.2) point = (3.1, 8)
point = (3.1, 9) point = (3, 9.1)
point = (2.9, 9) point = (2.6, 8.6)
point = (2.6, 8) point = (2.8, 7.2)
)
POLYGON (
diff = (.44, .24, .24)
reflect = .20
sreflect = 15
point = (4, 0) point = (3.6, .6)
point = (3, 2) point = (3.6, 3)
point = (3.8, 4.6) point = (4.2, 5)
point = (4.8, 8) point = (3.6, 9)
point = (4, 11) point = (5, 11)
point = (5.2, 10) point = (5.2, 9)
point = (5.6, 7.5) point = (5.4, 6)
point = (4, 4) point = (4, 2)
point = (5, 0) point = (4, 0)
)
POLYGON (
diff = (.43, .29, .29)
reflect = .25
sreflect = 20
point = (6, 0) point = (6, .8)
point = (5.4, 2) point = (5.4, 3)
point = (5.8, 5) point = (6, 6)
point = (6.1, 8) point = (6, 11)
point = (6.4, 11) point = (6.6, 9)
point = (6.6, 8) point = (6.8, 7)
point = (6.4, 5) point = (6.4, 4)
point = (6, 3) point = (6.4, 1)
point = (6.2, 0) point = (6, 0)
)
POLYGON (
diff = (.36, .21, .21)
reflect = .20
sreflect = 15
point = (7.2, 0) point = (7.2, 1)
point = (6.8, 2.2) point = (7, 3.2)
point = (7.4, 3) point = (7.8, 1)
point = (7.8, 0) point = (7.2, 0)
)
POLYGON (
diff = (.36, .29, .29)
reflect = .18
sreflect = 13
point = (7.2, 11) point = (7.4, 9)
point = (7.2, 8.6) point = (7.2, 7.6)
point = (7.4, 7.6) point = (7.9, 10)
point = (7.8, 11) point = (7.2, 11)
)
POLYGON (
diff = (.29, .14, .14)
reflect = .35
sreflect = 25
point = (8.4, 0) point = (8.6, 3)
point = (8.6, 4) point = (8, 7)
point = (8.2, 8) point = (8.2, 10)
point = (8.4, 11) point = (9, 11)
point = (8.9, 8) point = (9.4, 6)
point = (9.4, 4.4) point = (9, 2.2)
point = (9, 0)
)
)
{ **************************************************************** }
{ ** Room Description - four walls, a floor, and a ceiling. ** }
{ **************************************************************** }
PARALLELOGRAM ( loc = ( 0, 0, -100), { Walls, brick pattern }
v1 = (100, 0, 0),
v2 = ( 0, 50, 0),
diff = ( .4, .25, .25)
pattern = BRICK,
xmult = .2,
ymult = .2
)
PARALLELOGRAM ( loc = ( 0, 0, 100),
v1 = (100, 0, 0),
v2 = ( 0, 50, 0),
diff = (.4, .25, .25)
pattern = BRICK,
xmult = .3,
ymult = .3
)
PARALLELOGRAM ( loc = (100, 0, -100),
v1 = ( 0, 0, 200),
v2 = ( 0, 50, 0),
diff = (.4, .25, .25)
pattern = BRICK
xmult = .3,
ymult = .3
)
PARALLELOGRAM ( loc = ( 0, 0, -100),
v1 = ( 0, 0, 200),
v2 = ( 0, 50, 0),
diff = (.4, .25, .25)
pattern = BRICK,
xmult = .3,
ymult = .3,
)
PARALLELOGRAM ( loc = ( 0, 0, 100), { Floor, wood grain. }
v1 = (100, 0, 0),
v2 = ( 0, 0, -200),
diff = (.57, .29, .29)
reflect = .10
sreflect = 7
pattern = WOODGRAIN,
xmult = .7,
ymult = .7
)
PARALLELOGRAM ( loc = ( 0, 50, 100), { Ceiling, med. blue. }
v1 = (100, 0, 0),
v2 = ( 0, 0, -200)
diff = (0.4, 0.4, 0.8)
)
{ **************************************************************** }
{ ** The room's sole occupant, a silver ball (arrgh). ** }
{ **************************************************************** }
BEGIN_BBOX
SPHERE ( loc = (50, 25, -25),
radius = 15,
diff = (.3, .3, .3),
mirror = (.7, .